First-party studies
Purpose-built demonstrations and artwork. No stock scenes presented as live experiments.
AN OPEN LAB FOR INTERACTIVE SYSTEMS
Interactive experiments in creative engineering. Tune real parameters, see what changes, and get inside the mechanism.
SELECTED EXPERIMENTS
01 — 07 / CURRENT STUDIESCompare four real-time GLSL fields, from warped noise to geometric interference.
Explore bounded perspective, layered transforms, and accessible pointer-driven motion.
Study bounded particle fields with attraction, repulsion, flow, and direct pointer forces.
THE LAB METHOD / 001
Every study connects a visible behavior to the engineering choices that shape it. Change a value. Follow the result. Read the trade-offs.
Find a behavior by technique or intent.
Run one study and tune meaningful parameters.
Trace the mechanism, boundaries and costs.
Carry the principle into work of your own.
BUILT FOR THE DETAILS
PRINCIPLES / 03Visual ambition makes more sense when the system stays understandable.
Purpose-built demonstrations and artwork. No stock scenes presented as live experiments.
Controls, field notes, source and limitations sit alongside the visual result.
Experiments launch on intent and honor reduced-motion preferences.
THE NEXT GOOD QUESTION IS YOURS